20160324

NPC Characteristics: Roll20

Hey all, once you have installed the IsGMModule and TableExport API in your Roll20 games settings. Type something random in chat. Then paste the following into chat:

!import-table --NPC-Characteristics --show
!import-table-item --NPC-Characteristics --Absentminded --1 --
!import-table-item --NPC-Characteristics --Arrogant --1 --
!import-table-item --NPC-Characteristics --Boorish --1 --
!import-table-item --NPC-Characteristics --Chews something --1 --
!import-table-item --NPC-Characteristics --Clumsy --1 --
!import-table-item --NPC-Characteristics --Curious --1 --
!import-table-item --NPC-Characteristics --Dim-witted --1 --
!import-table-item --NPC-Characteristics --Fiddles and Fidgets Nervously --1 --
!import-table-item --NPC-Characteristics --Frequently uses the wrong word --1 --
!import-table-item --NPC-Characteristics --Friendly --1 --
!import-table-item --NPC-Characteristics --Irratable --1 --
!import-table-item --NPC-Characteristics --Prone to predictions of certain doom --1 --
!import-table-item --NPC-Characteristics --pronounced scar --1 --
!import-table-item --NPC-Characteristics --slurs words, lisps, or stutters --1 --
!import-table-item --NPC-Characteristics --speaks loudly --1 --
!import-table-item --NPC-Characteristics --whispers --1 --
!import-table-item --NPC-Characteristics --squints --1 --
!import-table-item --NPC-Characteristics --stares into distance --1 --
!import-table-item --NPC-Characteristics --suspicious --1 --
!import-table-item --NPC-Characteristics --uses colorful oaths and exclamations --1 --
!import-table-item --NPC-Characteristics --uses flowery speech or long words --1 --
!import-table --NPC-Bonds --show
!import-table-item --NPC-Bonds --Personal goal or achievement --1 --
!import-table-item --NPC-Bonds --Family Members --1 --
!import-table-item --NPC-Bonds --Colleagues or Compatriots --1 --
!import-table-item --NPC-Bonds --Benefactor, patron, or employer --1 --
!import-table-item --NPC-Bonds --Romantic interest --1 --
!import-table-item --NPC-Bonds --Special place --1 --
!import-table-item --NPC-Bonds --keepsake --1 --
!import-table-item --NPC-Bonds --valuable possession --1 --
!import-table-item --NPC-Bonds --revenge --1 --
!import-table --NPC-Flaws --show
!import-table-item --NPC-Flaws --Forbidden love --1 --
!import-table-item --NPC-Flaws --romantic susceptibility --1 --
!import-table-item --NPC-Flaws --decadence --1 --
!import-table-item --NPC-Flaws --envy of another person's position or station --1 --
!import-table-item --NPC-Flaws --overpowering greed --1 --
!import-table-item --NPC-Flaws --prone to rage --1 --
!import-table-item --NPC-Flaws --powerful enemy --1 --
!import-table-item --NPC-Flaws --specific phobia --1 --
!import-table-item --NPC-Flaws --shameful or scandalous history --1 --
!import-table-item --NPC-Flaws --secret crime or misdeed --1 --
!import-table-item --NPC-Flaws --possession of forbidden lore --1 --
!import-table-item --NPC-Flaws --foolhardy bravery --1 --
!import-table --NPC-Race --show
!import-table-item --NPC-Race --Human --1 --
!import-table-item --NPC-Race --Elf --1 --
!import-table-item --NPC-Race --Half-Elf --1 --
!import-table-item --NPC-Race --Half-orc --1 --
!import-table-item --NPC-Race --Halfling --1 --
!import-table-item --NPC-Race --Gnome --1 --
!import-table-item --NPC-Race --Tiefling --1 --
!import-table-item --NPC-Race --Aasimar --1 --
!import-table-item --NPC-Race --Genesai --1 --
!import-table-item --NPC-Race --Goliath --1 --
!import-table-item --NPC-Race --Aarakokra --1 --
!import-table-item --NPC-Race --Dragonborn --1 --
!import-table-item --NPC-Race --Dwarf --1 --
!import-table --NPC-Sex --show
!import-table-item --NPC-Sex --Male --1 --
!import-table-item --NPC-Sex --Female --1 --
!import-table --NPC-Appearance --hide
!import-table-item --NPC-Appearance --Distinctive Jewelry --1 --
!import-table-item --NPC-Appearance --Piercings --1 --
!import-table-item --NPC-Appearance --Flamboyant or outlandish clothes --1 --
!import-table-item --NPC-Appearance --Formal, clean clothes --1 --
!import-table-item --NPC-Appearance --Ragged, dirty clothes --1 --
!import-table-item --NPC-Appearance --Pronounced Scar --1 --
!import-table-item --NPC-Appearance --Missing Teeth --1 --
!import-table-item --NPC-Appearance --Missing fingers --1 --
!import-table-item --NPC-Appearance --Unusual eye color --1 --
!import-table-item --NPC-Appearance --tattoos --1 --
!import-table-item --NPC-Appearance --Birthmark --1 --
!import-table-item --NPC-Appearance --Unusual skin color --1 --
!import-table-item --NPC-Appearance --Bald --1 --
!import-table-item --NPC-Appearance --Braided beard or hair --1 --
!import-table-item --NPC-Appearance --Unusual Hair Color --1 --
!import-table-item --NPC-Appearance --Nervous Eye twitch --1 --
!import-table-item --NPC-Appearance --Distinctive Nose --1 --
!import-table-item --NPC-Appearance --Distinctive posture --1 --
!import-table-item --NPC-Appearance --Exceptionally beautiful --1 --
!import-table-item --NPC-Appearance --Exceptionally Ugly --1 --
!import-table --NPC-HighAbility --show
!import-table-item --NPC-HighAbility --Strength-powerful, brawny, strong as an ox --1 --
!import-table-item --NPC-HighAbility --Dexterity-lithe, agile, graceful --1 --
!import-table-item --NPC-HighAbility --Constitution-hardy, hale, healthy --1 --
!import-table-item --NPC-HighAbility --Intelligence-studious, learned, inquisitive --1 --
!import-table-item --NPC-HighAbility --Wisdom-perceptive, spiritual, insightful --1 --
!import-table-item --NPC-HighAbility --Charisma-persuasive, forceful, born leader --1 --
!import-table --NPC-LowAbility --show
!import-table-item --NPC-LowAbility --Strength-feeble, scrawny --1 --
!import-table-item --NPC-LowAbility --Dexterity-clumsy, fumbling --1 --
!import-table-item --NPC-LowAbility --Constitution-sickly, pale --1 --
!import-table-item --NPC-LowAbility --Intelligence-dim-witted, slow --1 --
!import-table-item --NPC-LowAbility --Wisdom-oblivious, absentminded --1 --
!import-table-item --NPC-LowAbility --Charisma-dull, boring --1 --
!import-table --NPC-Talent --show
!import-table-item --NPC-Talent --Plays a musical instrument --1 --
!import-table-item --NPC-Talent --Speaks several languages fluently --1 --
!import-table-item --NPC-Talent --Unbelievably lucky --1 --
!import-table-item --NPC-Talent --Perfect memory --1 --
!import-table-item --NPC-Talent --Great with animals --1 --
!import-table-item --NPC-Talent --Great with children --1 --
!import-table-item --NPC-Talent --Great at solving puzzles --1 --
!import-table-item --NPC-Talent --Great at one game --1 --
!import-table-item --NPC-Talent --Great at impersonations --1 --
!import-table-item --NPC-Talent --Draws beautifully --1 --
!import-table-item --NPC-Talent --Paints beautifully --1 --
!import-table-item --NPC-Talent --Sings beautifully --1 --
!import-table-item --NPC-Talent --Drinks everyone under the table --1 --
!import-table-item --NPC-Talent --Expert carpenter --1 --
!import-table-item --NPC-Talent --Expert cook --1 --
!import-table-item --NPC-Talent --Expert dart thrower and rock skipper --1 --
!import-table-item --NPC-Talent --Expert juggler --1 --
!import-table-item --NPC-Talent --Skilled actor and master of disguise --1 --
!import-table-item --NPC-Talent --Skilled dancer --1 --
!import-table-item --NPC-Talent --Knows thieves' cant --1 --
!import-table --NPC-Mannerism --show
!import-table-item --NPC-Mannerism --Prone to singing, whistling, or humming quietly --1 --
!import-table-item --NPC-Mannerism --Speaks in rhyme or some other peculiar way --1 --
!import-table-item --NPC-Mannerism --Particularly low or high voice --1 --
!import-table-item --NPC-Mannerism --Slurs words, lisps, or stutters --1 --
!import-table-item --NPC-Mannerism --Enunciates overly clearly --1 --
!import-table-item --NPC-Mannerism --Speaks loudly --1 --
!import-table-item --NPC-Mannerism --Whispers --1 --
!import-table-item --NPC-Mannerism --Uses flowery speech or long words --1 --
!import-table-item --NPC-Mannerism --Frequently uses the wrong word --1 --
!import-table-item --NPC-Mannerism --Uses colorful oaths and exclamations --1 --
!import-table-item --NPC-Mannerism --Makes constant jokes or puns --1 --
!import-table-item --NPC-Mannerism --Prone to predictions of doom --1 --
!import-table-item --NPC-Mannerism --Fidgets --1 --
!import-table-item --NPC-Mannerism --Squints --1 --
!import-table-item --NPC-Mannerism --Stares into the distance --1 --
!import-table-item --NPC-Mannerism --Chews something --1 --
!import-table-item --NPC-Mannerism --Paces --1 --
!import-table-item --NPC-Mannerism --Taps fingers --1 --
!import-table-item --NPC-Mannerism --Bites fingernails --1 --
!import-table-item --NPC-Mannerism --Twirls hair or tugs beard --1 --
!import-table --NPC-Interaction --show
!import-table-item --NPC-Interaction --Argumentative --1 --
!import-table-item --NPC-Interaction --Arrogant --1 --
!import-table-item --NPC-Interaction --Blustering --1 --
!import-table-item --NPC-Interaction --Rude --1 --
!import-table-item --NPC-Interaction --Curious --1 --
!import-table-item --NPC-Interaction --Friendly --1 --
!import-table-item --NPC-Interaction --Honest --1 --
!import-table-item --NPC-Interaction --Hot tempered --1 --
!import-table-item --NPC-Interaction --Irritable --1 --
!import-table-item --NPC-Interaction --Ponderous --1 --
!import-table-item --NPC-Interaction --Quiet --1 --
!import-table-item --NPC-Interaction --Suspicious --1 --
!import-table --NPC-Ideals --show
!import-table-item --NPC-Ideals --Beauty --1 --
!import-table-item --NPC-Ideals --Domination --1 --
!import-table-item --NPC-Ideals --Charity --1 --
!import-table-item --NPC-Ideals --Greed --1 --
!import-table-item --NPC-Ideals --Greater good --1 --
!import-table-item --NPC-Ideals --Might --1 --
!import-table-item --NPC-Ideals --Life --1 --
!import-table-item --NPC-Ideals --Pain --1 --
!import-table-item --NPC-Ideals --Respect --1 --
!import-table-item --NPC-Ideals --Retribution --1 --
!import-table-item --NPC-Ideals --Self-sacrifice --1 --
!import-table-item --NPC-Ideals --Slaughter --1 --
!import-table-item --NPC-Ideals --Community --1 --
!import-table-item --NPC-Ideals --Change --1 --
!import-table-item --NPC-Ideals --Fairness --1 --
!import-table-item --NPC-Ideals --Creativity --1 --
!import-table-item --NPC-Ideals --Honor --1 --
!import-table-item --NPC-Ideals --Freedom --1 --
!import-table-item --NPC-Ideals --Logic --1 --
!import-table-item --NPC-Ideals --Independence --1 --
!import-table-item --NPC-Ideals --Responsibility --1 --
!import-table-item --NPC-Ideals --No limits --1 --
!import-table-item --NPC-Ideals --Tradition --1 --
!import-table-item --NPC-Ideals --Whimsy --1 --
!import-table-item --NPC-Ideals --Balance --1 --
!import-table-item --NPC-Ideals --Knowledge --1 --
!import-table-item --NPC-Ideals --Live and let live --1 --
!import-table-item --NPC-Ideals --Moderation --1 --
!import-table-item --NPC-Ideals --Neutrality --1 --
!import-table-item --NPC-Ideals --People --1 --
!import-table-item --NPC-Ideals --Aspiration --1 --
!import-table-item --NPC-Ideals --Discovery --1 --
!import-table-item --NPC-Ideals --Glory --1 --
!import-table-item --NPC-Ideals --Nation --1 --
!import-table-item --NPC-Ideals --Redemption --1 --
!import-table-item --NPC-Ideals --Self-knowledge --1 --


This will add several tables containing NPC attributes to your rollable tables and decks section.

Next, go to the setting tab in the journal area, and make a macro, titles NPC-Generator, paste the following into the Macro text:

/w GM Characteristic [[1t[NPC-Characteristics]]]
/w GM Appearance [[1t[NPC-Appearance]]]
/w GM Ideal [[1t[NPC-Ideals]]]
/w GM Bond [[1t[NPC-Bonds]]]
/w GM Flaw [[1t[NPC-Flaws]]]
/w GM Mannerisms [[1t[NPC-Mannerism]]]
/w GM Talent [[1t[NPC-Talent]]]
/w GM Interaction [[1t[NPC-Interaction]]]
/w GM Race [[1t[NPC-Race]]]
/w GM Sex [[1t[NPC-Sex]]]
/w GM High Ability [[1t[NPC-HighAbility]]]

/w GM Low Ability [[1t[NPC-LowAbility]]]

Make sure that enable macro bar is checked, and now, any time you click on the button in the Macro bar, it will generate a random NPC that you can use as much or as little of the info as you want. Typically, one off NPC's require only one or 2, but if you copy it all into the GM info, if that character happens to become more important as the game goes on, you already have an established set of data to use for it.

20160228

Lycanthropy Part 2: A work in Progress

After discussion, and largely positive feedback, I have finished version 2 of the Druid Circle of the Beast lycanthropic archetype. Although I wanted to avoid over complicated tables, and trust my players to RP, from a min-max perspective there was really no reason to play anything other than a Werebear.

With that in mind, I balanced the various forms out, giving each a total of 13 points to be spread out differently among st the forms for increases to STR, DEX, and CON. On top of that, I gave each form a normalized base HP, that can now slowly level over time with the player.


Feedback is appreciated, as always!



Circle of the Beast
Lycanthropy is one of the most feared curses known to exist, causing even the wisest and kindest to become nothing more than a vicious beast. It is with this danger in mind that some druids willfully infect themselves with this curse, so as to better combat it. Being able to move, and think, like their quarry has made them a necessary, if shunned and little known, sect of Druidic studies. Using their magical connection with nature to suppress aspects of the curse, members of the Circle of the Fang are often loners, never truly accepted by civilized lands, and fearful of what might happen if they themselves lose control.

Hybrid Form
By using choosing this circle at second level, you gain the ability to transform into the were creature associated with your particular choice, as well as its animal form. While some of the effects are not as powerful as a traditionally cursed Lycanthrope, you gain certain abilities, such as proficiency in its natural unarmed attacks, and as listed below. Because of the concentration required to maintain this form and stave off the curse, you may only Wildshape into the hybrid or animal form of your particular type of lycanthropy. If there are multiple choices of animals, such as bears, only one can be chosen for this Circle. Your hybrid and animal forms share statistics, which are detailed in the table below.

Circle Werebear. HP: 27, Strength of 17, a Dexterity of 10,
a Constitution of 16, and a + 1 bonus to AC while in bear
or hybrid form (from natural armor). Attack and damage rolls
for the natural weapons are based on Strength.
Keen Smell. The werebear has advantage on Wisdom
(Perception) checks that rely on smell.
Multiattack (Bear or Hybrid Form Only). In bear form,
the werebear makes two claw attacks. In hybrid form,
The werebear may make 2 vlaw attacks or 1 claw and
1 weapon attack.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack:
reach 5 ft., one target. Hit: 1d10 + STR modifier piercing damage.
Claw (Bear or Hybrid Form Only). Melee Weapon Attack:
reach 5 ft., one target. Hit: 1d8 + STR modifier slashing damage.

Circle Wereboar. HP: 27, Strength of 17, a Dexterity of 10,
A Constitution of 17, and a+ 1 bonus to AC while
in boar or hybrid form (from natural armor). Attack and
damage rolls for the tusks are based on Strength. For the
Charge- trait, the DC is 8 +the character's proficiency bonus+
Strength modifier.
Charge (Boar or Hybrid Form Only). if the wereboar moves
at least 15 feet straight toward a target and then hits it with
its tusks on the same turn, the target takes an extra 7 (2d6)
slashing damage. If the target is a creature, it must succeed on
a DC 8 + the character’s proficiency bonus + the character’s
Strength modifier strength saving throw or be knocked prone.
Multiattack (Humanoid or Hybrid Form Only). The were boar
makes two attacks, only one of which can be with its tusks.
Tusks (Boar or Hybrid Form Only). Melee Weapon Attack:
reach 5 ft., one target. Hit: 1d6+ STR modifier slashing damage.

Circle Wererat. HP: 21, Strength of 12, Dexterity of 18,
and a Constitution of 13. Attack and damage rolls for
the bite are based on whichever is higher of the character's
Dexterity.
Keen Smell. The were rat has advantage on Wisdom
(Perception) checks that rely on smell.
Multiattack (Humanoid or Hybrid Form Only). The were rat
makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only). Melee Weapon Attack:
reach 5 ft., one target. Hit: 1d6+ DEX modifier piercing
damage.

Circle Weretiger. HP: 24. Strength of 13, a Dexterity of 16,
and a Constitution of 14. Attack and damage rolls for
the natural weapons are based on Dexterity. For the Pounce
trait, the DC is 8 + the character's proficiency bonus +
Dexterity modifier.
Keen Hearing and Smell. The weretiger has advantage on
Wisdom (Perception) checks that rely on hearing or smell.
Pounce (Tiger or Hybrid Form Only). If the weretiger moves at
least 15 feet straight toward a creature and then hits it with a
claw attack on the same turn , that target must succeed on a
DC 8 + character’s proficiency bonus + character’s Dexterity
modifier Dexterity saving throw or be knocked prone. If the target
is prone, the weretiger can make one bite attack against it as a
bonus action.
Multiattack (Animal or Hybrid Form Only). In hybrid or
animal form, the weretiger can make 1 bite and 1 claw
attack. In hybrid form, it may make 1 claw or bite and 1
weapon attack.
Bite (Tiger or Hybrid Form Only). Melee Weapon Attack:
reach 5 ft ., one target. Hit: 1d10+ DEX modifier piercing
damage.
Claw (Tiger or Hybrid Form Only). Melee Weapon Attack:
reach 5 ft., one target. Hit: 1d8+ DEX modifier slashing damage.

Circle Werewolf. HP: 24. Strength of 16, Dexterity of 13,
a Constitution of 14, and a+ 1 bonus to AC while in wolf
or hybrid form (from natural armor). Attack and damage rolls
for the natural weapons are based on Strength.
Keen Hearing and Smell. The werewolf has advantage on
Wisdom (Perception) checks that rely on hearing or smell.
Multiattack (Hybrid Form Only). In hybrid form, the
Werewolf can make 1 claw or bite and 1 weapon attack.
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack:
reach 5 ft., one target. Hit: 1d8+ STR modifier piercing
damage.
Claws (Hybrid Form Only). Melee Weapon Attack: reach 5 ft.,
one creature. Hit: 2d4+ STR modifier slashing damage.

Curse Suppression and Side Effects
Because of the Druidic magic involved with keeping the curse under control for the Druid, not all of the Lycanthrope’s abilities manifest themselves. You do not receive the Damage Immunities associated with your form, and you are also unable to pass your curse to others, outside of a willing participant in certain Druidic Rituals. Because you are actively working against the curse to find a balance, when you return to humanoid form after having been in Hybrid or animal form, you gain 1 point of exhaustion (as described in appendix A of the PHB).

Primal Body
Starting at 6th level, when you transform into Hybrid or animal form, you gain half of your proficiency bonus, rounded down, to your primary attribute in that form, and as 1d8+ your forms’ Constitution modifier to maximum hit points while Wildshaped. Your natural unarmed attacks in hybrid and animal form count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Supernatural Resistance
Starting at 10th level, you may tap into your curse’s power to augment your defenses. As a bonus action, you may gain resistance to all piercing, bludgeoning, and slashing damage from non-magical or non-silvered weapons until the end of your next turn. At level 14, you can tap into this resistance even father, gaining immunity from all piercing, bludgeoning, and slashing damage from non-magical or non-silvered weapons until the end your next turn when you take this bonus action.

Mastery of the Form


Starting at 14th level, you have totally mastered your curse. You gain 1 extra attack while in Hybrid form, and no longer gain a level of exhaustion when reverting to your humanoid form.